10/21/2025
                  SpaceGame2 Quick Commands Reference Sheet
 Mouse Click
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 Left     - Selects a ship, planet, or destination.
 Right    - Selects an alien planet for bombing or ship for firing.
 Middle   - Shows the status of a ship or planet. If pressed on a quadrant
            in the Nav/LRS shows the number of ships and planets. If pressed
            on a cloaked alien ship will decloak it and decrease its power.
 Note: Left press on the Close Window "X" three times to close the game.
 Button Press
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 GO       - Moves the game forward 1 time unit.
 10       - Moves the game forward 10 time units, or until a message appears.
 50       - Moves the game forward 50 time units, or until a message appears.
 Key Press
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 0        - Play a test sound.*
 2        - Show quadrant counters.
 3        - Show Player planet details.
 4        - Toggle the alien ship alert for the current quadrant.
 6        - Show a list of planet names and quadrant labels.
 7        - Use the Ship Skip feature.
 9        - Show the Quadrant Details screen.
 A        - Used to set Auto-Nav in specific quadrants.
 B        - Select your ship, right click on planet, then press B to bomb it.
 C        - Convoy Mode. Press C and then set a ship destination as usual.
            Selecting other ships will set them to that same destination.
 E        - Show empty quadrants.
 G        - This advances the game 250 time units or until a message appears.
 H        - Display the opening Help text again.
 I        - Toggle Player planet new ship message on/off.
 L        - Label an unvisited quadrant in the LRS.
 M        - M and then selecting a Player ship will stop it from moving.
 N        - Press N then middle mouse on planet to enable/disable Auto-Nav.
 P        - Toggle "Ready to bomb" or "Alien ship close to planet" message.
 Q        - Show this list of commands on the Java console.
 S        - S and then selecting a Player ship will toggle its sentry status.
 T        - Select a ship and then press T, Spacebar, or the right mouse button.
            Destroys all alien ships in range.
 V        - Show the Type 1 ship information screen.
 Shift V  - Show the Type 2 ship information screen.
 W        - Combine Ship Mode. Put two ships close together and then
            press W. Select one ship with the left mouse button and the
            other with the middle mouse button.
 WW       - To combine all ships in range press W twice then click the middle
            mouse on a ship.
 F1       - Toggle the new ship sound.*
 F2       - Show quadrants without a sentry.
 F4       - Press 3 times and then click on a Player ship to self destruct.
 F7       - Show the Status Screen.
 F8       - Force a write out to the next sgame.dat file.
 F9       - Press to add 100 to the counter in the current quadrant.
 F10      - Press to set the current quadrant counter to the New ship value.
 F11/F12  - Press to increase/decrease the counter by 10.
 Up/Down  - Press to increase/decrease the counter by 1.
 Delete   - Sets a counter to zero.
 Numpad   - With NumLock on 1 thru 9 sets the counter 10 thru 90, 0 = 100
 ]        - Toggle the avoid quadrant feature.
 Hold Ctrl down then:
 1        - Toggle a running report of non-empty quadrants.
 5        - Toggle the Show idle message.
 8        - Press to change all current ship destinations.
 F3       - Toggle ship has arrived at destination warning.
 F5       - Toggle the Auto Combine Ship setting.
 F6       - To spinoff a new ship. See SG2-playgame.txt for more details.
 D        - Select a quadrant and then press to set all active ship
            Auto-Nav destinations to this destination.
 R        - F10 to set a recurrent counter in an alien quadrant.
 U        - To clear "Ship has not fired back!" warning. Use with caution!
 X        - Select a quadrant location and then press to set all non-sentry
            ships to this destination.
 Z        - Toggle to turn all sound off/on.*
 /        - Toggle warnings on/off.
 Distance from top of a quadrant to the bottom is 178 time units.
 Distance from left side of a quadrant to the right side is 226 time units.
         * See Sound in the SG2-playgame.txt file.
